![]() ![]() Reference board of 5 different household itemsĬreate low poly, optimized game mesh in 3ds MaxĬreate bakes of high poly details onto unwrapped low polyīring completed textures and game model into Marmoset Toolbag (or Substance Painter's iRay renderer) and make renders Upload to A Drive before next class starts ![]() Use Photoshop default size or a landscape standard U.S. Instructions for submitting to the A driveĬreate reference board of 5 different household items of varying complexities Tips for gathering and laying it out in Photoshop I will pick 1 of the 5 for you to work onīake high poly normals, ambient occlusion, and color masksĬreate PBR textures using Substance painterĭifference between reference and concept art ![]() Should be things you have access to and can easily take reference photos of Transfers details from high poly meshes to a unwrapped, lowpoly game meshĬhoose 5 different household items of varying complexity of interest to you Mimics lighting systems in next-gen game engines Preview dDo and nDo textures in real time 3dĬreate photo-real 3D renderings from within Photoshop Normal to AO, cavity, and specular map conversion It is free of charge but if you'd like to support me, that would be awesome! Feel free to message me if any errors occur or if the shader does not work.Draw custom normals using Photoshop tools IMPORTANT 2: This shader is not supported in Toolbag 4 at this present time. Version 1.2 ONLY WORKS ON 3.05-3.06 of Marmoset (older versions are depreciated) - (6-face mapping DISABLED until fixed - if desired can be enabled) IMPORTANT: Version 1.1 ONLY WORKS ON 3.04 of Marmoset (older versions are depreciated) Please read the "README.txt" for more info on the shader on how to use it and on known limitations + bugs. This shader is designed to allow meshes inside Marmoset Toolbag 3 to use Triplanar Projection mapping so that you can map textures to objects that do not have or have incorrect UV mappings (really useful for prototyping/showcasing high poly meshes). ![]()
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